![]() those guys who made all those robot games). Her presence makes the prequel theory a bit dicey, but I just can't see what else "P." could be for the robot.īut yes, these are two of the absolute greatest beat-em-ups that give much of Capcom's fare a run for their money, so everyone go play 'em. Should have mentioned the difference in difficulty between the two games. The first game is alot more difficult even if you had the moves from the second game the enemies seem to have more attacks and deal alot more damage (those ninja robot that appear from the ground or from other enemies can instantly kill you in an almost instant flurry of punches).Īlso the weapons are really slow and enemies can pick them up.įor the second one you forgot you forgot to add that character have a super secret moves that can be used after all your filled POW bar section are highlighted (which is done after attacking enemies). Weapon being more of a powerup to some of the characters special moves rather than using the actual weapons. I do feel that the character section could have given more information of how each character plays, like zeldia having a crapload of aerial moves, P.Belva being the only character that can grab 2 enemies at the same time.Īs for this whole "denjin makai 2 is a prequel", I think its just a rumour that everyone started to take as a fact.Guardians ( ガーディアンズ), known as Denjinmakai II ( 電神魔傀II) in Japan, is a side-scrolling beat 'em up developed by Winkysoft and published by Banpresto that was exclusively released as a coin-operated arcade game in 1995 as the successor of the 1994 arcade game Denjin Makai. Guardians can be played by up to two players simultaneously. Guardians Denjin Makai II 1CC by ICONOCLAST. ![]() Health gauges are displayed for both player and enemy characters, while energy bars are displayed for special moves. Sideline 1CC Clear (4 Loops) by BareKnuckleRoo. Sideline Complete Game Guide by BareKnuckleRoo CHECK IT OUT Over Horizon NES 1CC by AKTANE. Flame Zapper Kotsujin HARD 1CC by Danmakuman. Flame Zapper Kotsujin Score Attack VERY HARD by M. The controls for Guardians consist of an eight-way joystick and two buttons for attacking and jumping respectively. Pressing the attack button repeatedly when attacking an enemy or multiple enemies will cause the player character to perform a combo. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. The player also can perform a jump attack. When two players play, they can perform team-based special moves.Įnemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. A thrown enemy can be tossed at another for additional damage. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area.Weapons have limited uses and will disappear if the player is disarmed by an enemy too much or when the player moves to a new area. ![]() ![]()
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